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Communities

One of the earliest features on AMZ were communities. Due to the age of communities and how long they have been offline, it is likely that this article will never be complete or fully accurate. Communities were the in-game "clubs." You could only be part of one community. Each community had a map. Every member of community could build a house, a shop, and a news stand in the community. The house had no function. The shop was in addition to your regular shop. In your news stand, you could write up articles and choose for how much to sell your news for. You could give it away for free.

Often times services (banners for other communities) were sold or given away in community shops, and some communities were centered around a specific service. Each building was a single link on an image map, and each link led to a page for the specific building.

Ken had an article on the topic of making a large sum of ap daily (something along the lines of "How to make 1,000,000ap a Day"). The article's content was something along the line of "If you know how to do this, please tell me how." He sold the article for a nominal fee. It was the best selling article.

One day early on in AMZ's history, Ken decided that he wanted to recode the communities and start rewriting them from scratch. He took them down. In around 2003 or so, he put up a preview for the new communities claiming that they were on their way. They were only images and not interactive. It was the last appearance of communities.

The beta of the new communities featured one unified map that was comprised of all the different "communities." A player would choose one of his or her characters, was able to see a small avatar version of the character, and was able to walk around the communities using the arrow keys (your character began in your community). The setup was similar to the single player arena, but was optimized to not reload every tiled image after each movement. It may have been done using Shockwave (I cannot recall). Your character occupied a single tiled image, and buildings/objects were made of tiled images on which your character could not walk. You could see other players who were using the communities feature (they were each represented by the avatar of the character they chose) and there was a live chat linked to a specific IRC channel below the map.

Communities will likely be returning at some point in the distant future.

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